The dreadnought uses its Frightful Presence. The dreadnought has advantage on saving throws against being pushed or knocked prone. The dreadnought deals double damage to objects and structures. The dreadnought has disadvantage on Dexterity ( Stealth) checks. ![]() Once per turn, the dreadnought can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the dreadnought that isn't incapacitated. The dreadnought has advantage on Wisdom ( Perception) checks that rely on sight, hearing, or smell. The dreadnought has advantage on saving throws against being frightened. Languages Common, one regional dialect Challenge 12 (8,400 XP)īrave. Saving Throws Str +12, Con +10, Wis +8 Skills Intimidation +7, Perception +8 Damage Resistances acid, cold, fire, lightning bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't adamantine Damage Immunities necrotic, poison Condition Immunities blinded, deafened, exhaustion, paralyzed, petrified, poisoned Senses darkvision 60 ft. Huge construct (human), any non-good alignmentĪrmor Class 23 (natural armor) Hit Points 187 (15d12 + 90) Speed 30 ft. We ask you to please add the template if there is a violation to this disclaimer within this page. ![]() Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. D&D Wiki neither claims nor implies any rights to Warhammer 40,000 copyrights, trademarks, or logos, nor any owned by Games Workshop. This page may resemble content endorsed by, sponsored by, and/or affiliated with the Warhammer 40,000 franchise, and/or include content directly affiliated with and/or owned by Games Workshop.
0 Comments
Leave a Reply. |